Space Marines 5

This is a league Laserforce mission. Teams compete, with each player taking a specific Space Marines role from the five different types available. Each character class has different strengths, weaknesses and special abilities.

Players have limited lives, shots and missiles. A player who loses all their lives is eliminated from the mission. The team medic resupplies lives. The team ammunition carrier resupplies shots. Missiles cannot be resupplied.

Length: 15 minutes.

Skill Levels: Individual skill levels are NOT implemented.

Heavy Weapons

-None-

Notes:

In the 2 and 3 team variants of this mission, the in-field targets operate in the same manner as in a standard “Team Supercharge” mission. In the 4-team variant the in-field targets are all considered neutral

If a Commander is deactivated after activating a Nuke but before it detonates (approx. 5-7 seconds), the Nuke is cancelled and has no effect on opponents. The 20sp for the Nuke are used for no effect.

A maximum of 99 special points can be accumulated.

Additional lives are lost for getting missiled (+1), and nuked (+2) on top of the life that is lost for being deactivated.

Space Marine Class

Commander

Heavy Weapons

Scout

Ammo Carrier

Medic

Shots Inital/Resupply/Max

30/5/60

20/5/40

Unlimited

30/10/60

15/5/30

Space Marine Class

Commander

Heavy Weapons

Scout

Ammo Carrier

Medic

Lives
Inital/Resupply/Max

15/4/30

10/3/20

10/3/20

15/3/20

20/0/20

Space Marine Class

Commander

Heavy Weapons

Scout

Ammo Carrier

Medic

Missiles

5

5

0

0

0

Space Marine Class

Commander

Heavy Weapons

Scout

Ammo Carrier

Medic

Hit Points

2

3

1

1

1

Shot Power

2

3

1

1

1

Scoring:

Event

Zap opponent

Zap own team

Missile opponent

Missile own team

Destroy in-field target

Detonate nuke

Get zapped

Get missiled

Get nuked

Score

100

-100

500

-500

1001

500

-20

-100

0

Special Points

1

0

2

0

5

0

0

0

0

Special Abilities

Nuke: All opponents are deactivated. To use, hold feature button in while up. Cost: 20sp.

Space Marine Class

Commander

Rapid Fire: Lasts until resupplied. Cost 15sp

Scout

Resupply: Can resupply own team with shots by zapping them while they are up.
Power boost: Resupplies all up team members with shots simultaneously. To use, hold feature button in while up. Cost: 15sp

Ammo Carrier

Resupply: Can resupply own team with lives by zapping them while they are up.
Power boost: Resupplies all up team members with lives simultaneously. To use, hold feature button in while up. Cost: 10sp

Medic