Space Marines 5
This is a league Laserforce mission. Teams compete, with each player taking a specific Space Marines role from the five different types available. Each character class has different strengths, weaknesses and special abilities.
Players have limited lives, shots and missiles. A player who loses all their lives is eliminated from the mission. The team medic resupplies lives. The team ammunition carrier resupplies shots. Missiles cannot be resupplied.
Length: 15 minutes.
Skill Levels: Individual skill levels are NOT implemented.
Heavy Weapons
-None-
Notes:
In the 2 and 3 team variants of this mission, the in-field targets operate in the same manner as in a standard “Team Supercharge” mission. In the 4-team variant the in-field targets are all considered neutral
If a Commander is deactivated after activating a Nuke but before it detonates (approx. 5-7 seconds), the Nuke is cancelled and has no effect on opponents. The 20sp for the Nuke are used for no effect.
A maximum of 99 special points can be accumulated.
Additional lives are lost for getting missiled (+1), and nuked (+2) on top of the life that is lost for being deactivated.
Space Marine Class
Commander
Heavy Weapons
Scout
Ammo Carrier
Medic
Shots Inital/Resupply/Max
30/5/60
20/5/40
Unlimited
30/10/60
15/5/30
Space Marine Class
Commander
Heavy Weapons
Scout
Ammo Carrier
Medic
Lives
Inital/Resupply/Max
15/4/30
10/3/20
10/3/20
15/3/20
20/0/20
Space Marine Class
Commander
Heavy Weapons
Scout
Ammo Carrier
Medic
Missiles
5
5
0
0
0
Space Marine Class
Commander
Heavy Weapons
Scout
Ammo Carrier
Medic
Hit Points
2
3
1
1
1
Shot Power
2
3
1
1
1
Scoring:
Event
Zap opponent
Zap own team
Missile opponent
Missile own team
Destroy in-field target
Detonate nuke
Get zapped
Get missiled
Get nuked
Score
100
-100
500
-500
1001
500
-20
-100
0
Special Points
1
0
2
0
5
0
0
0
0
Special Abilities
Nuke: All opponents are deactivated. To use, hold feature button in while up. Cost: 20sp.
Space Marine Class
Commander
Rapid Fire: Lasts until resupplied. Cost 15sp
Scout
Resupply: Can resupply own team with shots by zapping them while they are up.
Power boost: Resupplies all up team members with shots simultaneously. To use, hold feature button in while up. Cost: 15sp
Ammo Carrier
Resupply: Can resupply own team with lives by zapping them while they are up.
Power boost: Resupplies all up team members with lives simultaneously. To use, hold feature button in while up. Cost: 10sp
Medic

