Wedlock

Wrongly detained in a high-tech future facility, players are fitted with advanced energy wrist cuffs. Each cuff is electronically linked to the cuff of another player… but no one knows who their partner is.

The aim of the game is to disable the “Wedlock” connection before the timer runs out.

While the two prisoners are “Wedlock”-ed, what happens to one, happens to both. This means that if one player gets Rapid Fire, both players get Rapid Fire… if one player gets deactivated,… both players get deactivated.

Once the “Wedlock” is broken, the players retain the advantages of their “Wedlock”, but lose the disadvantages, i.e. they still get special abilities when their ex-partner does, and they can still spend their ex-partner’s special points, but do not go down when their ex-partner is deactivated.

As you deactivate opponents, you build up special points. These special points can be used to activate the following special abilities:

Length: 10 minutes.

Skill Levels: The standard six skill levels are implemented, but all abilities are available to all levels.

For balanced gameplay, high levelled players will typically be paired up with low levelled players.

Notes:

Players have access to their partner’s special points as well as their own.

To break the “Wedlock”, the pair of players must first have built up enough special points “Special Available”. Then both players must hold in their feature buttons at exactly the same time, while they are both up.

Scoring:

Event

Zap opponent

Zap Partner

Missile opponent

Missile Partner

Destroy in-field target

Detonate nuke

Score

100

-100

500

-500

801

500

Special Points

1

0

2

0

5

0