Team Supercharge

This is a standard Laserforce mission. The players are divided into teams (up to 7) and wear a correspondingly colored Battlesuit. Players should only zap players of the opposite color, as there may be a penalty for zapping a fellow team member. Players have unlimited shots and unlimited lives; thus it is not possible for players to be eliminated from the mission prior to the scheduled mission end time.

When zapped, a player is deactivated for four seconds. During this time, the player’s weapon is inactive, but the player can still be zapped, so seeking a safe hiding place is necessary. At the end of this down time, the player is reactivated and may return to the action.

Bonus points are awarded for destroying in-field targets. To destroy an in-field target, the player must zap it three times in a row without missing or being zapped themselves. Opposing team and neutral in-field targets may be destroyed, while friendly team in-field target should be defended from the opposing team(s).

Special points are accumulated by zapping other players and destroying the in-field targets. Special points are required to activate some of the advanced power-ups available in this mission.

[See the separate Skill Levels and Power-ups listing for a detailed list of the power-ups available.]

Length: 8 minutes.

Skill Levels: The standard six skill levels are implemented.

[See separate Skill Levels and Power-ups listing for a detailed list of skill levels.]

Notes:

After deactivating an opponent, a player cannot zap that same opponent again unless either: the opponent reactivates, the player zaps someone else, or the player activates a “Reset” special ability.

Power-ups become available only as the player increases their skill level. It is not possible for a player to change skill levels during a mission.

Each time a power-up is used, the requirements for it increases making it more difficult to obtain or more expensive to use the next time.

High level players are more vulnerable to being zapped while deactivated.

The “Missiles” and “Nuke” power-ups affect only those opponents who are of a high enough level to possess the same ability.

Low level players are unable to zap their own team members. High level players can, but receive a warning tone instead of a lock-on tone when targeting. The penalty for zapping a team member is loss of points and deactivation. The zapped player is not affected in any way.

Scoring:

Event

Zap opponent

Zap own team

Missile opponent

Missile own team

Destroy in-field target

Detonate nuke

Score

100

-50

500

-250

1001

500

Special Points

1

0

2

0

5

0