Boys vs Girls
In this ultimate Battle of the Sexes, players split into blue and pink teams and compete to see who will dominate the arena. This mission is based on Team Supercharge, with unlimited shots and unlimited lives — no one is eliminated before the game ends.
Players should only zap opponents on the opposing team. When zapped, a player is deactivated for 4 seconds. During this time their blaster will not fire, and they should find a safe place to recover before rejoining the action.
All in-field targets are neutral regardless of color and can be destroyed by either team for bonus points. To destroy a target, a player must zap it three times in a row without missing or being zapped.
Players earn special points by tagging opponents and destroying targets. These points unlock advanced power-ups that can give your team the edge.
Pink vs Blue — who will win the bragging rights?
[See the separate Skill Levels and Power-ups listing for a detailed list of the power-ups available.]
Length: 8 minutes.
Skill Levels: The standard six skill levels are implemented.
[See separate Skill Levels and Power-ups listing for a detailed list of skill levels.]
Notes:
After deactivating an opponent, a player cannot zap that same opponent again unless either: the opponent reactivates, the player zaps someone else, or the player activates a “Reset” special ability.
Power-ups become available only as the player increases their skill level. It is not possible for a player to change skill levels during a mission.
Each time a power-up is used, the requirements for it increases making it more difficult to obtain or more expensive to use the next time.
High level players are more vulnerable to being zapped while deactivated.
The “Missiles” and “Nuke” power-ups affect only those opponents who are of a high enough level to possess the same ability.
Low level players are unable to zap their own team members. High level players can, but receive a warning tone instead of a lock-on tone when targeting. The penalty for zapping a team member is loss of points and deactivation. The zapped player is not affected in any way.
Scoring:
Event
Zap opponent
Zap own team
Missile opponent
Missile own team
Destroy in-field target
Detonate nuke
Score
100
-50
500
-250
801
500
Special Points
1
0
2
0
5
0

